Roblox games
New experiences, or fixes and polish for the one you already run: game loops, maps, UI, data saving, game passes and developer products, written in Luau and tested in Roblox Studio.
We build Roblox games, indie and web games, mods and addons for the games your players already love, and the scripts and tools that keep a game community running. You get a fixed quote, a playable build every week, and the source code is yours.
New experiences, or fixes and polish for the one you already run: game loops, maps, UI, data saving, game passes and developer products, written in Luau and tested in Roblox Studio.
Godot, Unity and browser games, from a playable prototype to a release on Steam, itch.io or your own site. Learning games for schools and families too.
Lua addons for World of Warcraft, mods for The Binding of Isaac and Garry's Mod, and mods for other games with official modding support, packaged for CurseForge, the Steam Workshop or wherever the game expects them.
Scripts for FiveM, RedM and other roleplay servers you run, Discord bots, tournament brackets, leaderboards and stat sites, like the Warzone tournament platform we built.
Fair play. We only build what a game and its server owners allow. No cheats, aimbots, injectors, item spawners on servers you do not run, or anything that gets around anti-cheat or a game's terms. Server scripts are for servers you own, or run with the owner's permission.
Every project gets a fixed quote after we look at the game. These are the ranges we quote most often.
| Project | Typical price | Typical time |
|---|---|---|
| Small mod, addon or script | $150 to $500 | A few days to 2 weeks |
| Bigger addon, or new features for an existing game | $500 to $3,000 | 1 to 6 weeks |
| New Roblox or indie game, first release | From $1,500 | 4 to 8 weeks |
| Larger games | Quoted per milestone | Planned with you |
Tell us the game and what you want players to do. You get a written scope and a fixed price back, and you own the project files from the first build.
Small mods, addons and scripts usually cost $150 to $500. Bigger addons or new features for an existing game run $500 to $3,000, and a new Roblox or indie game starts from about $1,500 for a first release. Every project gets a fixed quote after we look at the game.
Roblox (Luau), Godot (GDScript), Unity (C#) and browser games in JavaScript or TypeScript, plus Lua addons and mods for World of Warcraft, The Binding of Isaac, Garry's Mod and FiveM or RedM servers. Other games are fine if they have official modding support.
No. We do not build cheats, aimbots, injectors, item spawners for servers you do not run, or anything that gets around anti-cheat or a game's terms. Mods and server scripts are for games and servers that allow them, with the owner's permission.
Yes. We regularly take over games and mods that are half built: bug fixes, performance, new features, better onboarding for new players and a cleaner codebase to build on.
You do. You get the source code and the files we make, and we publish to your own Roblox, Steam, itch.io or CurseForge accounts, so nothing is locked to us.
A small mod or script usually takes a few days to two weeks. A first release of a small Roblox or indie game usually takes 4 to 8 weeks, with a playable build every week.