Games and mods

Games, mods and server scripts, built to ship

We build Roblox games, indie and web games, mods and addons for the games your players already love, and the scripts and tools that keep a game community running. You get a fixed quote, a playable build every week, and the source code is yours.

Illustration listing what Apex Logic builds for games: Roblox games, Godot, Unity and web games, mods and server scripts
What we build

From a first prototype to a mod your community installs

Roblox games

New experiences, or fixes and polish for the one you already run: game loops, maps, UI, data saving, game passes and developer products, written in Luau and tested in Roblox Studio.

Indie and web games

Godot, Unity and browser games, from a playable prototype to a release on Steam, itch.io or your own site. Learning games for schools and families too.

Mods and addons

Lua addons for World of Warcraft, mods for The Binding of Isaac and Garry's Mod, and mods for other games with official modding support, packaged for CurseForge, the Steam Workshop or wherever the game expects them.

Server scripts and community tools

Scripts for FiveM, RedM and other roleplay servers you run, Discord bots, tournament brackets, leaderboards and stat sites, like the Warzone tournament platform we built.

Fair play. We only build what a game and its server owners allow. No cheats, aimbots, injectors, item spawners on servers you do not run, or anything that gets around anti-cheat or a game's terms. Server scripts are for servers you own, or run with the owner's permission.

How it works

Playable builds every week

  1. Tell us the game, the platform and what players should do. Send references, sketches or your existing project files.
  2. You get a written scope and a fixed price, split into milestones, with a playable prototype first.
  3. Every week you get a build to play or a test server to join, so feedback comes early, not at the end.
  4. We publish to your own accounts (Roblox, Steam, itch.io, CurseForge) and stay on for fixes and updates.
Typical prices

What game work usually costs

Every project gets a fixed quote after we look at the game. These are the ranges we quote most often.

ProjectTypical priceTypical time
Small mod, addon or script$150 to $500A few days to 2 weeks
Bigger addon, or new features for an existing game$500 to $3,0001 to 6 weeks
New Roblox or indie game, first releaseFrom $1,5004 to 8 weeks
Larger gamesQuoted per milestonePlanned with you

Have a game idea or a mod in mind?

Tell us the game and what you want players to do. You get a written scope and a fixed price back, and you own the project files from the first build.

FAQ

Frequently asked questions

How much does it cost to make a Roblox game or a game mod?

Small mods, addons and scripts usually cost $150 to $500. Bigger addons or new features for an existing game run $500 to $3,000, and a new Roblox or indie game starts from about $1,500 for a first release. Every project gets a fixed quote after we look at the game.

Which engines and games do you work with?

Roblox (Luau), Godot (GDScript), Unity (C#) and browser games in JavaScript or TypeScript, plus Lua addons and mods for World of Warcraft, The Binding of Isaac, Garry's Mod and FiveM or RedM servers. Other games are fine if they have official modding support.

Do you make cheats or hacks?

No. We do not build cheats, aimbots, injectors, item spawners for servers you do not run, or anything that gets around anti-cheat or a game's terms. Mods and server scripts are for games and servers that allow them, with the owner's permission.

Can you fix or finish my existing game?

Yes. We regularly take over games and mods that are half built: bug fixes, performance, new features, better onboarding for new players and a cleaner codebase to build on.

Who owns the game and the code?

You do. You get the source code and the files we make, and we publish to your own Roblox, Steam, itch.io or CurseForge accounts, so nothing is locked to us.

How long does a game or mod take?

A small mod or script usually takes a few days to two weeks. A first release of a small Roblox or indie game usually takes 4 to 8 weeks, with a playable build every week.